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可参考笔记:
c
typedef struct {
int * data;
int front;
int rear;
int maxsize;
} MyCircularQueue;
MyCircularQueue* myCircularQueueCreate(int k) {
MyCircularQueue *q =
(MyCircularQueue *)malloc(sizeof(MyCircularQueue));
/* 需要多留一个空位 */
q->data = (int*)malloc(sizeof(int) * (k + 1));
q->front = 0;
q->rear = 0;
q->maxsize = k + 1;
return q;
}
bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
return obj->front == obj->rear;
}
bool myCircularQueueIsFull(MyCircularQueue* obj) {
return (obj->rear + 1) % obj->maxsize == obj->front;
}
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
/* 入队: 核心在于 rear++ */
if (obj == NULL || myCircularQueueIsFull(obj))
return false;
obj->data[obj->rear] = value;
obj->rear = (obj->rear + 1) % obj->maxsize;
return true;
}
bool myCircularQueueDeQueue(MyCircularQueue* obj) {
/* 出队: 核心在于 front++ */
if (obj == NULL || myCircularQueueIsEmpty(obj))
return false;
obj->front = (obj->front + 1) % obj->maxsize;
return true;
}
int myCircularQueueFront(MyCircularQueue* obj) {
/* front 位置的数值 */
if(myCircularQueueIsEmpty(obj)) return -1;
return obj->data[obj->front];
}
int myCircularQueueRear(MyCircularQueue* obj) {
/* rear 位置的数值 */
if(myCircularQueueIsEmpty(obj)) return -1;
int index = (obj->rear - 1 + obj->maxsize) % obj->maxsize;
return obj->data[index];
}
void myCircularQueueFree(MyCircularQueue* obj) {
if(obj == NULL) return;
free(obj->data);
obj->data = NULL;
free(obj);
obj = NULL;
return;
}
/**
* Your MyCircularQueue struct will be
* instantiated and called as such:
* MyCircularQueue* obj = myCircularQueueCreate(k);
* bool param_1 = myCircularQueueEnQueue(obj, value);
* bool param_2 = myCircularQueueDeQueue(obj);
* int param_3 = myCircularQueueFront(obj);
* int param_4 = myCircularQueueRear(obj);
* bool param_5 = myCircularQueueIsEmpty(obj);
* bool param_6 = myCircularQueueIsFull(obj);
* myCircularQueueFree(obj);
*/